![]() ![]() It’s important to know what to focus on as a newbie, especially for the grid. This is something that many beginners need to be careful of, so make sure to prepare and pick what grid to use in Colosseum before the 30 minutes mark! Note that main & sub sets CANNOT be changed at 30 minutes before Colosseum starts. ![]() Communication between guild members will be the key to win matches in general. Reading the enemy’s moves and their line-up is also important for many cases, as well as determining what Nightmare is best to use at certain situations. Strategies involved in Colosseum are very teamwork-focused as there are many aspects that need attention, such as how each player can only summon one Nightmare per fight. To learn more about Colosseum and its system, refer to the guide here. The guild that has the most inochi when match ends will be declared the winner. The most important point in order to win a Colosseum match is to gain as much inochi (damages) as possible. The 5 strongest guild members are automatically chosen to be the vanguard by the system unless a player’s Colosseum settings are set to rearguard, which is usually what a support should set. In Colosseum, there are 5 players placed in the front: they’re called vanguards, who serve as the guild’s damage dealers and receivers, with the rest of the guild members in the backline/rearguard, so it is advised they go as supports since damage weapons such as Fighter/DPS weapons and Orbs are penalized for about 75% in rearguard. Colosseum rewards include Nightmare EXP mats and Charm Medals that can be used to exchange for various items, weapons, and even some Nightmares! It lasts for 20 minutes in a certain timeslot either the guild leader or vice picks for the guild, so it’s advised to pick guilds within a Colosseum timeslot that the player can regularly attend. Additionally, unlike Half-Nightmare jobs, the Sin jobs are better suited for Story.įor more explanation on Jobs, check out the Jobs Explained guide here: Jobs and What They Are in SINoAliceĬolosseum is a guild vs guild battle happening once a day during the guild’s picked schedule. Sin Series: Similar to Half-Nightmare jobs, except they give specific bonuses to both elemental and weapon type, and reduce another element by 75% instead of other weapon types, making them a little bit more flexible than Half-Nightmares but harder to take full advantage of. Half-Nightmare jobs are obtainable only through Grand Medals exchange. These are particularly designed for fighting in the Colosseum. Thus, the ideal Half-Nightmare grid would be 20 of its specialized weapon. This is why half-nightmare jobs are not newbie-friendly, and are highly advised to be used only when there are enough weapons as to make a grid without demerits. Half-Nightmare: these jobs give their specialized weapon a higher bonus that’s not area-dependant but reduces the effectiveness of two other weapons by 75% each. As for bonuses, they’re pretty much the same as Standard jobs. Additionally, some others such as Xmas, Valentine, and many more Limited jobs might share character/job combination as the Standard line-up but are considered as a separate unit and present different models.Īlternative: Similar to Standard jobs, but they give many stats in comparison when levelled up. Standard: The usual, normal type of jobs. There are, however, several job types categorized as below: When not taking character areas into account, every character will have the same bonuses upon usage for the same job type, so it doesn’t matter who you pick at first. Jobs are levelled up by using proficiency, which is obtained through spending SP on battles.Īs mentioned before, jobs have no tier list. The materials required for both evolution and leveling can easily be farmed in daily quests open during certain times: Note that evolved SS/SR weapons with A or S initial base will still be inferior to weapons with SS/SR as base, as they have lower cost and skill tiers. Not restricted to limit-breaking, this game also allows weapons to evolve into a higher rarity: A to S, S to SS/SR, and SS/SR to L. Wind is strong against Water but is weak against Fire. Water is strong against Fire but is weak against Wind. There’s also 3 elements present in this game, with the weakness chain being the classic Rock-Paper-Scissors:įire is strong against Wind but is weak against Water. Bow and Gun: Single-target magical Damage. ![]() ![]() There are a total of eight types of weapons in the game classified under two groups: Fighter/DPS and Support. ![]()
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